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As one of the primary World Designers on Just Cause 4 I saw the project through from the beginning of Concept Phase til the end of Production.
During Concept Phase, I was tasked with researching our key inspirations, building the vision of the world, designing our biomes and world-layout as well as establishing the team's backlog and order of events throughout the project.
As Pre-Production and Production came along I started working heavily with World Machine and established strong pipelines for easily creating realistic and high-quality worlds and environments.
During the final year of Production I became Product Owner of World and added Team Management and World Vision-Holder to my responsibilities.
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